The Effectiveness of Canva-Based Interactive Learning Media on the Critical Thinking Skills of Elementary School Students
DOI:
https://doi.org/10.58230/josse.v3i2.873Keywords:
Interactive Learning Media, Canva, Critical Thinking, Third-Grade Students, R&DAbstract
This study aimed to develop and test the effectiveness of Canva-based interactive learning media in enhancing critical thinking skills of third-grade students. Employing a Research and Development (R&D) method with the ADDIE model, the research was conducted at SDN Karangsono 01 Jember, involving 22 third-grade students as test subjects. The needs analysis revealed that conventional teaching methods and limited media resulted in suboptimal critical thinking skills among students. The media was developed through design and development phases, receiving a "Very Feasible" validation from material experts (average 4.54) and "Good" from media experts (average 3.62), as well as "Very Good" from teacher responses (average 4.53). Effectiveness testing demonstrated a significant improvement in students' critical thinking skills, with the mean pretest score of 64.27 increasing to 87.50 in the posttest, and a Paired Sample t-test showing an increase of 23.23 points (p < 0.001). This study extends the understanding of how relevant, visual, and interactive instructional design can significantly facilitate the development of critical thinking skills in elementary students through the use of accessible digital platforms. Therefore, Canva-based interactive learning media is effective for improving critical thinking skills in third-grade students. Practically, these findings suggest that elementary school teachers can independently utilize the Canva platform to design contextual and communicative interactive learning media to stimulate students' higher-order thinking skills from an early age.
Downloads
References
Astuti, R. D., & Novita, L. (2023). Pengembangan e-modul interaktif berbasis Canva pada pembelajaran IPAS di sekolah dasar. Jurnal Basicedu, 7(3), 1820–1830. https://doi.org/10.31004/basicedu.v7i3.5123
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer US. https://doi.org/10.1007/978-0-387-09506-6
Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (4th ed.). John Wiley & Sons. https://doi.org/10.1002/9781119239086
Ennis, R. H. (2018). Critical thinking across the curriculum: A vision. Topoi, 37(1), 165–184. https://doi.org/10.1007/s11245-016-9401-4
Facione, P. A. (2015). Critical thinking: What it is and why it counts. Insight Assessment, 1(1), 1–28. https://doi.org/10.5840/inquiryct20132812
Himah, M. C., Oktaviani, R. T., & Amalia, S. N. (2024). Pengembangan media Science Crossword Game berbantuan Canva untuk meningkatkan kemampuan berpikir kritis dan kreativitas siswa kelas 5 SD. Jurnal Pendidikan Dasar dan Pembelajaran, 12(1), 45–56. https://doi.org/10.21927/literasi.2024.15(3).277-286
Himayaturohmah. (2019). Penguasaan materi media pembelajaran dalam upaya menyiapkan guru yang mampu menyelenggarakan pembelajaran yang mendidik. Jurnal Pendidikan Guru Sekolah Dasar, 40(1), 30–42. https://doi.org/10.25078/jpm.v5i1.755
Kusumawati, N., & Maruti, E. S. (2019). Strategi belajar mengajar di sekolah dasar. CV. AE Media Grafika.
Mayer, R. E., & Fiorella, L. (Eds.). (2021). The Cambridge handbook of multimedia learning. Cambridge University Press. https://doi.org/10.1017/9781108894333
Nafiati, D. A. (2021). Revisi taksonomi Bloom: Kognitif, afektif, dan psikomotorik. Humanika: Jurnal Kajian Ilmiah, 21(2), 132–139. https://doi.org/10.21831/hum.v21i2.29252
Nafsi, A. G. (2023). Pengembangan media video animasi berbasis Canva untuk meningkatkan kemampuan berpikir kritis siswa SD/MI pada pelajaran IPA materi sistem pencernaan manusia [Skripsi, UIN Maulana Malik Ibrahim Malang]. Institutional Repository UIN Maulana Malik Ibrahim Malang.
Nieveen, N. (1999). Design approaches and tools in education and training. Dalam J. van den Akker, R. M. Branch, K. Gustafson, N. Nieveen, & T. Plomp (Eds.), Design approaches and tools in education and training (hlm. 125–135). Springer Netherlands. https://doi.org/10.1007/978-94-011-4255-7_10
Ningsih, A. M., Pratamawati, A., Sa'idah, S., Narayanti, P. S., Syafi'i, F. F., Nurlely, L., Edi, S., Ridhani, J., Nay, D. M. W., & Fadli. (2023). Desain sistem pembelajaran. PT. Global Eksekutif Teknologi.
Rahmawati, D., Hakim, L., & Putra, R. (2024). Pemetaan metodologi penelitian teknologi pendidikan di Indonesia: Sebuah tinjauan sistematis 2020-2024. Jurnal Edutech, 23(2), 89–102.
Rahmawati, L., Suharni, S., Ambulani, N., Febrian, W. D., Widyatiningtyas, R., & Rita, R. S. (2024). Pemanfaatan aplikasi Canva dalam penyusunan media pembelajaran berbasis teknologi. Jurnal Pengabdian Masyarakat Pendidikan, 5(1), 12–25.
Schunk, D. H. (2012). Learning theories: An educational perspective (6th ed.). Pearson Education.
Suryani, S., Zainudin, M., & Anggraini, A. E. (2024). Pengembangan multimedia interaktif berbantuan Canva untuk menumbuhkan berpikir kritis siswa dalam pembelajaran ilmu pengetahuan sosial. Jurnal EDUCATIO: Jurnal Pendidikan Indonesia, 10(2), 104–115. https://doi.org/10.29210/1202424682
Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. Jossey-Bass.
Voogt, J., & Roblin, N. P. (2012). A comparative analysis of international frameworks for 21st century competences: Implications for national curriculum policies. Journal of Curriculum Studies, 44(3), 299–321. https://doi.org/10.1080/00220272.2012.668938
World Economic Forum. (2015). New vision for education: Unlocking the potential of technology. World Economic Forum.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Ahmad Yuan, I wayan Wesa, Kustiyowati Kustiyowati

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.